Posts Tagged ‘sigil’

sigil

Thursday, September 10th, 2009

an awesome word on its own and an even more awesome role playing system developed by scott murray. tonight i participated in the start of a campaign that is playtesting the system. it works amazingly well. i won’t capsize any pintos on this, but let’s just say there are solid mechanics to handle any sort of skill check imaginable, and the depth of storytelling possible over im is amazing. i’ve wanted to run a game over im for some time now, and i think i see now how best to do it. i’ve been playing a game over skype with some old friends, and it’s worked out pretty well, but their use of the battlemat and the dm’s non-going-around-the-table makes it hard to “be there” compared to the other players. but this everyone’s-in-over-im structure puts everyone on the same ground, and allows scott to share information with individuals over one-on-one im sessions.

so, one word to describe the system: brilliant! there are a number of things i’ve thought of before that are in there, but many that i’ve never even considered. i’m so looking forward to the next session, and seeing where the story takes us.

sigil being a more role playing focused system and scott being a more anarchist cartographer (sigil’s term for a dm), we haven’t yet experienced combat, but i imagine it will be equally intense and flexible. spellcasting is well planned out, but there too i’ve not seen it in practice, so this is something you’ll just have to check in with me on in another two weeks, when we pick up the action in this tower of magic.


a fitting near end to a gruelling week in rl…